﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ZGameFramework.Resource
{
    public enum ResourceLoaderType
    {
        e_Assetbundle = 1,
        e_Resources,
    }

    public class ResourceConst
    {
        public const ResourceLoaderType resourceLoaderType = ResourceLoaderType.e_Resources;
    }
}
